2007 National Spin Top Sport Division
Ladder
Read trick descriptions carefully. All tricks are to be performed as
described in the text. The Sport Division is open to players of all abilities
and is a 30-trick ladder with increasingly difficult compulsory tricks.
This division will be divided into age groups as follows: 10 & Under,
11-12, 13-16, 17-29, 30-44, 45-106.
Rules:
Any Top may be used for the ladder tricks, you may change tops at any time,
with the exception of regeneration tricks which must be done with a fixed
tip top (those tricks are identified in the list). All tricks must end with
a spinner for 5 seconds either in hand or as directed by instructions. Players
get one attempt at each trick. Players score is determined as follows: When
a player has missed a second trick, the player is retired and the score is
the last trick completed/first trick missed.
Tie Breakers:
The player who has gone the furthest (last trick completed) on the ladder is
the winner of his/her division. If there is a tie, the player who went the
furthest before first miss is the winner. If there is still a tie then a
tie breaker will be held using tricks on the trick list completed by the
tied players and decided by the head judge.
1. Spinner
Wind and throw top to spin on floor
2. Target to Frisbee
Throw Spinner into target.
3. Skyrocket
Throw Spinner; wrap string around top, holding one or both ends of
string pop top up into hand.
4. Boomerang
Throw like a Spinner, but pull back so top lands in hand.
5. Boomerang under leg
Throw Boomerang so that top travels under either leg, and into hand.
6. Big Scoop
Throw Spinner, scoop top into palm of hand.
7. Merry-Go-Round
Throw Boomerang, slide top onto string, 3 revolutions under throw hand,
pop top to hand
8. Hackey Top (knee)
Throw Boomerang, drop top and bounce it off the knee, back into the
hand.
9. Arm Walker (fixed tip)
Throw Boomerang, elevate hand to walk the top down the arm to the inside
of the elbow, then pop the top back into the hand.
10. Crazy 8 (3 reps)
Merry Go Round over and under (or under and over) for each rep, return
to hand.
11. Trapeze
Throw top so that it lands sideways on string. Correct and return to
hand.
12. Wirewalker (fixed tip)
Throw Boomerang to either hand, wrap the string around the point, pull
the string taunt to cause the top to spin across the string to the other
hand. Top must travel on the string at least 1/2 of the width of the
shoulders.
13. Rock the Baby (2 rocks)
Throw Trapeze, form cradle, pass the top through the cradle in both
directions for each rep. Correct and return to hand.
14. Hop the Fence (3 reps)
Throw & catch Trapeze, put both ends of the string in the throwing
hand. With the other hand pull the top up and forward over the hand.
Return to hand after reps.
15. Gyroscopic Flop
Throw Boomerang, bind top in center of string. Pull string tight so
that top makes one full rotation around string. Return to hand.
16. Mach 5
Throw Boomerang, wrap string around the point, suspend top on string
between hands, make 3 revolutions of both hands around top, keeping top
stationary. Return to hand
17. Wirewalker 2 (fixed tip)
Do Wirewalker, rewrap string around point and wirewalk back to the
original hand. Top must travel on the string at least 1/2 of the width
of the shoulders in each direction.
18. Around the World
Throw Trapeze, swing top one full circle at full string length. Correct
and return to hand.
19. Dive Bomber
Throw a Boomerang, slide the top onto the string ala Merry Go Round,
swing top under throwing hand side leg (inside to outside) back to the
hand.
20. Roller Coaster to hand (fixed tip) (5 reps)
Throw Boomerang, slide top down onto string using same motion as MGR;
jerk back with throwing hand causing top to pop off string and return
to hand for each rep.
21. Corkscrew
Throw Boomerang, make one wrap around tip. Wrap string around forearm
3 times, raise arm vertical, and swing top, to follow string and orbit
arm 3 times. Return to hand.
22. Behind the back Trapeze
Throw Trapeze, catching on string held behind back. Correct and return
to hand.
23. Bermuda Triangle
Throw Boomerang, do Merry Go Round, insert pointer finger from free
hand in the loop, forming triangle with the string, and rotate top through
the triangle, do 3 rotations. Return to hand. The string should not do
a full wrap around the tip while forming the triangle.
24. Whip Catch
Throw Trapeze, pop top off string into air, and recatch in loop with
whip motion. Correct and return to hand.
25. Drumbeat (fixed tip) (10 reps)
Throw Trapeze, pop top into air, recatch on string. Pumps between pops
are optional, but no more that 5 pumps between pops. Return to hand after
all reps.
26. Lasso (fixed tip) (5 reps)
Throw Boomerang, pop top into air from hand and catch top with string
using a horizontal swiping motion, repeat from pop top into air from
hand for each rep. Return to hand.
27. Upside Down Merry-Go-Round
Throw Trapeze. Control the top to spin tip up, and do 3 reps of Merry
Go Round with the tip pointing up. Correct and return to hand.
28. Roller Coaster to String from Lasso catch (10 reps)
Start with Lasso catch, (Boomerang to string without hand catch) followed
by Roller Coaster but recatching it on the string instead of in the hand.
After all reps, return to hand.
29. One Hand Trapeze
Throw Trapeze, catching top on segment of string between thumb and
a finger of throwing hand. Correct, and return to hand.
30. Bull's-eye to 2 inch target
Throw Spinner into target.
2006 National Spin Top Championship Division
Compulsory Rules:
Any top may be used for any of the tricks, with the exception of regeneration
tricks which must be done with a fixed tip top (those tricks are identified
in the list). All tricks must end with a spinner for 5 seconds either in
hand or as directed by instructions. Players will get two attempts per trick
scoring 5 points for a successful first attempt and 3 points for a successful
second attempt.
The top 4 finalists in this division will freestyle.
1. Wirewalker 2 (Fixed Tip)
Do Wirewalker, rewrap string around point and wirewalk back to the
original hand. Top must travel on the string the full width of the shoulders
in each direction. The hand that starts each walk may not move until
after the top has been launched by the string
2. Roller Coaster to String (fixed tip) (15 reps)
Start with Lasso catch, (Boomerang to string without hand catch) followed
by Roller Coaster but recatching it on the string instead of in the hand.
After all reps, return to hand.
3. Whip Catch
Throw Trapeze, pop top off string into air, and recatch in loop with
whip motion. Correct and return to hand
4. Drumbeat (fixed tip) (15 reps)
Throw Trapeze, pop top into air, recatch on string. Pumps between pops
are optional, but no more that 5 pumps between pops. Return to hand after
all reps
5. One Hand Lasso
Throw Boomerang, but before catching with hand, catch top with string,
using a horizontal swiping motion, catching top on segment of string
between thumb and a finger of throwing hand. Return to hand
6. Bermuda Triangle
Throw Boomerang, do Merry Go Round, insert pointer finger from free
hand in the loop, forming triangle with the string, and rotate top through
the triangle, do 5 rotations. Return to hand. The string should not do
a full wrap around the tip while forming the triangle
7. Behind the Back Trapeze to Lasso
Throw Trapeze to the string held behind the back on the throw hand
side, pass the top behind the back on the string and launch the top to
a lasso catch. Correct, and return to hand
8. Corkscrew to Gyroscopic Flop
Throw Boomerang, make one wrap around tip. Wrap string around forearm
3 times, raise arm vertical, and swing top, to follow string and orbit
arm 3 times, bind top in center of string, pull string tight so that
top makes one full rotation around string, pause the top on the string
for one full second then return to hand.
9. Upside Down Merry-Go-Round
Throw Trapeze. Control the top to spin tip up, and do 5 reps of Merry
Go Round with the tip pointing up. Correct and return to hand.
10. One Hand Trapeze
Throw Trapeze, catching top on segment of string between thumb and
a finger of throwing hand. Correct, and return to hand.
Freestyle Rules
Championship Division Freestyle Format:
Four finalists will freestyle in order based on compulsory score, lowest to
highest. Each freestyle will be 3 minutes in duration and each player will
supply music for their program. All music must be considered G rated (appropriate
for all audiences). Performers with inappropriate music (obscenities, ethnic
or sexual slurs, etc.) may be disqualified. If you are unsure about your
music, a judge will be available to listen to your music and make sure it
is appropriate. Since winding the string on the top does not score points
the player is encouraged to have pre-wound tops ready for use to fill the
3 minutes. Only tops pre-positioned on stage before the start are to be used
and tops that leave the stage during the freestyle may not be returned during
the 3 minutes. All tops used must be wound by the player, no assistance during
the 3 minutes will be permitted.
Freestyle Judging:
Points are given for each completed trick (repeated tricks receive reduced
credit) with bonus points for difficulty and originality. Points for each
different regeneration trick are given for the first five reps. Tricks done
after five regeneration's (with fixed point) should get difficulty bonus
points. Points may also be awarded for style, theme, and performance. There
are no deducts because loss of control of the top creates its own penalty.
Scoring:
Scores for each element of the Championship Division will be normalized to
represent a portion of 100 points as follows: Compulsory scores will be normalized
to represent a maximum of 20 points. Judges scores for each Freestyle will
be normalized and averaged using a proportional ordinal system with a maximum
of 80 points. |