National SpinTop Contest

Yo-Yo Contest Yo-Yo Museum League
 

2007 National Spin Top Sport Division Ladder

Read trick descriptions carefully. All tricks are to be performed as described in the text. The Sport Division is open to players of all abilities and is a 30-trick ladder with increasingly difficult compulsory tricks. This division will be divided into age groups as follows: 10 & Under, 11-12, 13-16, 17-29, 30-44, 45-106.

Rules:
Any Top may be used for the ladder tricks, you may change tops at any time, with the exception of regeneration tricks which must be done with a fixed tip top (those tricks are identified in the list). All tricks must end with a spinner for 5 seconds either in hand or as directed by instructions. Players get one attempt at each trick. Players score is determined as follows: When a player has missed a second trick, the player is retired and the score is the last trick completed/first trick missed.

Tie Breakers:
The player who has gone the furthest (last trick completed) on the ladder is the winner of his/her division. If there is a tie, the player who went the furthest before first miss is the winner. If there is still a tie then a tie breaker will be held using tricks on the trick list completed by the tied players and decided by the head judge.

1. Spinner

Wind and throw top to spin on floor

2. Target to Frisbee

Throw Spinner into target.

3. Skyrocket

Throw Spinner; wrap string around top, holding one or both ends of string pop top up into hand.

4. Boomerang

Throw like a Spinner, but pull back so top lands in hand.

5. Boomerang under leg

Throw Boomerang so that top travels under either leg, and into hand.

6. Big Scoop

Throw Spinner, scoop top into palm of hand.

7. Merry-Go-Round

Throw Boomerang, slide top onto string, 3 revolutions under throw hand, pop top to hand

8. Hackey Top (knee)

Throw Boomerang, drop top and bounce it off the knee, back into the hand.

9. Arm Walker (fixed tip)

Throw Boomerang, elevate hand to walk the top down the arm to the inside of the elbow, then pop the top back into the hand.

10. Crazy 8 (3 reps)

Merry Go Round over and under (or under and over) for each rep, return to hand.

11. Trapeze

Throw top so that it lands sideways on string. Correct and return to hand.

12. Wirewalker (fixed tip)

Throw Boomerang to either hand, wrap the string around the point, pull the string taunt to cause the top to spin across the string to the other hand. Top must travel on the string at least 1/2 of the width of the shoulders.

13. Rock the Baby (2 rocks)

Throw Trapeze, form cradle, pass the top through the cradle in both directions for each rep. Correct and return to hand.

14. Hop the Fence (3 reps)

Throw & catch Trapeze, put both ends of the string in the throwing hand. With the other hand pull the top up and forward over the hand. Return to hand after reps.

15. Gyroscopic Flop

Throw Boomerang, bind top in center of string. Pull string tight so that top makes one full rotation around string. Return to hand.

16. Mach 5

Throw Boomerang, wrap string around the point, suspend top on string between hands, make 3 revolutions of both hands around top, keeping top stationary. Return to hand

17. Wirewalker 2 (fixed tip)

Do Wirewalker, rewrap string around point and wirewalk back to the original hand. Top must travel on the string at least 1/2 of the width of the shoulders in each direction.

18. Around the World

Throw Trapeze, swing top one full circle at full string length. Correct and return to hand.

19. Dive Bomber

Throw a Boomerang, slide the top onto the string ala Merry Go Round, swing top under throwing hand side leg (inside to outside) back to the hand.

20. Roller Coaster to hand (fixed tip) (5 reps)

Throw Boomerang, slide top down onto string using same motion as MGR; jerk back with throwing hand causing top to pop off string and return to hand for each rep.

21. Corkscrew

Throw Boomerang, make one wrap around tip. Wrap string around forearm 3 times, raise arm vertical, and swing top, to follow string and orbit arm 3 times. Return to hand.

22. Behind the back Trapeze

Throw Trapeze, catching on string held behind back. Correct and return to hand.

23. Bermuda Triangle

Throw Boomerang, do Merry Go Round, insert pointer finger from free hand in the loop, forming triangle with the string, and rotate top through the triangle, do 3 rotations. Return to hand. The string should not do a full wrap around the tip while forming the triangle.

24. Whip Catch

Throw Trapeze, pop top off string into air, and recatch in loop with whip motion. Correct and return to hand.

25. Drumbeat (fixed tip) (10 reps)

Throw Trapeze, pop top into air, recatch on string. Pumps between pops are optional, but no more that 5 pumps between pops. Return to hand after all reps.

26. Lasso (fixed tip) (5 reps)

Throw Boomerang, pop top into air from hand and catch top with string using a horizontal swiping motion, repeat from pop top into air from hand for each rep. Return to hand.

27. Upside Down Merry-Go-Round

Throw Trapeze. Control the top to spin tip up, and do 3 reps of Merry Go Round with the tip pointing up. Correct and return to hand.

28. Roller Coaster to String from Lasso catch (10 reps)

Start with Lasso catch, (Boomerang to string without hand catch) followed by Roller Coaster but recatching it on the string instead of in the hand. After all reps, return to hand.

29. One Hand Trapeze

Throw Trapeze, catching top on segment of string between thumb and a finger of throwing hand. Correct, and return to hand.

30. Bull's-eye to 2 inch target

Throw Spinner into target.

2006 National Spin Top Championship Division

Compulsory Rules:
Any top may be used for any of the tricks, with the exception of regeneration tricks which must be done with a fixed tip top (those tricks are identified in the list). All tricks must end with a spinner for 5 seconds either in hand or as directed by instructions. Players will get two attempts per trick scoring 5 points for a successful first attempt and 3 points for a successful second attempt.

The top 4 finalists in this division will freestyle.

1. Wirewalker 2 (Fixed Tip)

Do Wirewalker, rewrap string around point and wirewalk back to the original hand. Top must travel on the string the full width of the shoulders in each direction. The hand that starts each walk may not move until after the top has been launched by the string

2. Roller Coaster to String (fixed tip) (15 reps)

Start with Lasso catch, (Boomerang to string without hand catch) followed by Roller Coaster but recatching it on the string instead of in the hand. After all reps, return to hand.

3. Whip Catch

Throw Trapeze, pop top off string into air, and recatch in loop with whip motion. Correct and return to hand

4. Drumbeat (fixed tip) (15 reps)

Throw Trapeze, pop top into air, recatch on string. Pumps between pops are optional, but no more that 5 pumps between pops. Return to hand after all reps

5. One Hand Lasso

Throw Boomerang, but before catching with hand, catch top with string, using a horizontal swiping motion, catching top on segment of string between thumb and a finger of throwing hand. Return to hand

6. Bermuda Triangle

Throw Boomerang, do Merry Go Round, insert pointer finger from free hand in the loop, forming triangle with the string, and rotate top through the triangle, do 5 rotations. Return to hand. The string should not do a full wrap around the tip while forming the triangle

7. Behind the Back Trapeze to Lasso

Throw Trapeze to the string held behind the back on the throw hand side, pass the top behind the back on the string and launch the top to a lasso catch. Correct, and return to hand

8. Corkscrew to Gyroscopic Flop

Throw Boomerang, make one wrap around tip. Wrap string around forearm 3 times, raise arm vertical, and swing top, to follow string and orbit arm 3 times, bind top in center of string, pull string tight so that top makes one full rotation around string, pause the top on the string for one full second then return to hand.

9. Upside Down Merry-Go-Round

Throw Trapeze. Control the top to spin tip up, and do 5 reps of Merry Go Round with the tip pointing up. Correct and return to hand.

10. One Hand Trapeze

Throw Trapeze, catching top on segment of string between thumb and a finger of throwing hand. Correct, and return to hand.

Freestyle Rules

Championship Division Freestyle Format:
Four finalists will freestyle in order based on compulsory score, lowest to highest. Each freestyle will be 3 minutes in duration and each player will supply music for their program. All music must be considered G rated (appropriate for all audiences). Performers with inappropriate music (obscenities, ethnic or sexual slurs, etc.) may be disqualified. If you are unsure about your music, a judge will be available to listen to your music and make sure it is appropriate. Since winding the string on the top does not score points the player is encouraged to have pre-wound tops ready for use to fill the 3 minutes. Only tops pre-positioned on stage before the start are to be used and tops that leave the stage during the freestyle may not be returned during the 3 minutes. All tops used must be wound by the player, no assistance during the 3 minutes will be permitted.

Freestyle Judging:
Points are given for each completed trick (repeated tricks receive reduced credit) with bonus points for difficulty and originality. Points for each different regeneration trick are given for the first five reps. Tricks done after five regeneration's (with fixed point) should get difficulty bonus points. Points may also be awarded for style, theme, and performance. There are no deducts because loss of control of the top creates its own penalty.

Scoring:
Scores for each element of the Championship Division will be normalized to represent a portion of 100 points as follows: Compulsory scores will be normalized to represent a maximum of 20 points. Judges scores for each Freestyle will be normalized and averaged using a proportional ordinal system with a maximum of 80 points.

What's New

The 2007 National SpinTop Contest is on the way and will be held in conjunction with the National Yo-Yo Contest on Saturday, October 7, 2006 at the City Plaza, in Downtown Chico, California.

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